Fleet is the Schema for the Fleets API. Provides a GameLift Fleet resource.
Type
CRD
Group
gamelift.aws.upbound.io
Version
v1beta1
apiVersion: gamelift.aws.upbound.io/v1beta1
kind: Fleet
FleetSpec defines the desired state of Fleet
No description provided.
Reference to a Build to populate buildId.
Policies for referencing.
Selector for a Build to populate buildId.
Policies for selection.
Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration.
Reference to a Role in iam to populate instanceRoleArn.
Policies for referencing.
Selector for a Role in iam to populate instanceRoleArn.
Policies for selection.
List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to default.
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
Instructions for launching server processes on each instance in the fleet. See below.
Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.
ProviderConfigReference specifies how the provider that will be used to create, observe, update, and delete this managed resource should be configured.
Policies for referencing.
ProviderReference specifies the provider that will be used to create, observe, update, and delete this managed resource. Deprecated: Please use ProviderConfigReference, i.e. providerConfigRef
Policies for referencing.
PublishConnectionDetailsTo specifies the connection secret config which contains a name, metadata and a reference to secret store config to which any connection details for this managed resource should be written. Connection details frequently include the endpoint, username, and password required to connect to the managed resource.
WriteConnectionSecretToReference specifies the namespace and name of a Secret to which any connection details for this managed resource should be written. Connection details frequently include the endpoint, username, and password required to connect to the managed resource. This field is planned to be replaced in a future release in favor of PublishConnectionDetailsTo. Currently, both could be set independently and connection details would be published to both without affecting each other.
FleetStatus defines the observed state of Fleet.
Conditions of the resource.
example
apiVersion: gamelift.aws.upbound.io/v1beta1
kind: Fleet
metadata:
name: example
spec:
forProvider:
buildIdRef:
name: example
ec2InstanceType: t2.micro
fleetType: ON_DEMAND
name: example-fleet-name
region: us-west-1
runtimeConfiguration:
- serverProcess:
- concurrentExecutions: 1
launchPath: C:\game\GomokuServer.exe
© 2022 Upbound, Inc.
Discover the building blocksfor your internal cloud platform.