Fleet is the Schema for the Fleets API. Provides a GameLift Fleet resource.
FleetSpec defines the desired state of Fleet
No description provided.
Reference to a Build to populate buildId.
Selector for a Build to populate buildId.
Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration.
Reference to a Role in iam to populate instanceRoleArn.
Selector for a Role in iam to populate instanceRoleArn.
List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to default.
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
Instructions for launching server processes on each instance in the fleet. See below.
Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.
ProviderConfigReference specifies how the provider that will be used to create, observe, update, and delete this managed resource should be configured.
ProviderReference specifies the provider that will be used to create, observe, update, and delete this managed resource. Deprecated: Please use ProviderConfigReference, i.e.
PublishConnectionDetailsTo specifies the connection secret config which contains a name, metadata and a reference to secret store config to which any connection details for this managed resource should be written. Connection details frequently include the endpoint, username, and password required to connect to the managed resource.
SecretStoreConfigRef specifies which secret store config should be used for this ConnectionSecret.
Metadata is the metadata for connection secret.
WriteConnectionSecretToReference specifies the namespace and name of a Secret to which any connection details for this managed resource should be written. Connection details frequently include the endpoint, username, and password required to connect to the managed resource. This field is planned to be replaced in a future release in favor of PublishConnectionDetailsTo. Currently, both could be set independently and connection details would be published to both without affecting each other.
FleetStatus defines the observed state of Fleet.
Conditions of the resource.
apiVersion: gamelift.aws.upbound.io/v1beta1 kind: Fleet metadata: name: example spec: forProvider: buildIdRef: name: example ec2InstanceType: t2.micro fleetType: ON_DEMAND name: example-fleet-name region: us-west-1 runtimeConfiguration: - serverProcess: - concurrentExecutions: 1 launchPath: C:\game\GomokuServer.exe
Discover the building blocks for your internal cloud platform.
© 2022 Upbound, Inc.
© 2022 Upbound, Inc.
Discover the building blocksfor your internal cloud platform.